package unit.panels;
import com.golden.gamedev.object.Sprite;
/*
 * @author Conrad
 * The abstract panel class is the main class for all the panel implement in this game FoodChain
 * Once a Walker collides with a Panel actions occur
 */

public abstract class AbstractPanel extends Sprite{

	public AbstractPanel(Sprite sprite) {}

	private static final long serialVersionUID = 1L;
	
	public abstract void operate(Sprite sprite);

	
	
}
